Thatâs Javier Ferreira, co-CEO of Scopely, speaking to The Game Business this week.
He wasnât being provocative. He was describing a structural shift in how mobile players actually behave now.
âFive or ten years ago, you still had a lot of people coming in and discovering mobile games. That is no longer the case.â
âAbout 80% of our revenue comes from people that have been playing our games for more than a year.â
Follow what that means.
The era of discovery is closing. Players arenât browsing the App Store looking for their next game. Theyâre already in one.
Theyâve invested time, built relationships with characters, climbed leaderboards, made in-game friends. The switching cost is real even when the financial cost is zero.
This is the company behind Monopoly Go, one of only two Western mobile titles to gross over $1 billion since 2020.
When they say 80% of revenue comes from players whoâve been there for a year or more, thatâs not a quirk of their game. Itâs a description of where mobile gaming value actually lives.
For UA managers, this reframes the entire job.
If your best revenue is locked inside your existing player base, acquisition spend is only half the equation.
The studios that win the next five years arenât the ones that get the most installs. Theyâre the ones that build something worth staying in.
I think the industry is still calibrated for the discovery era. Ferreira is telling you that era is already behind us.



